A virtual escape room in outer space is waiting for you ... where no one can hear you.
Are you ready?
"Outer space" is a virtual escape room, so the interaction and resolution dynamics are very similar to these. It is not a computer game, nor a web game. It is a virtual escape room that presents riddles according to the proposal.
It is very unlikely. The idea of a virtual room is precisely that you can use external help to solve puzzles. However, the game has different kind of puzzles. Some of them can be solved by an internet search; others will require logical / mathematical resolutions and some of them that will appeal to the player's association ability.
The interaction with the environment is very simple: to move in the
room we will use the classic WASD keys, being W to move forward, S
to move backwards, A to strife left and D to strife right. To interact
with room's objects, press the E key while being close, as a result the puzzle
will appear on the screen blocking the player's movement and enabling
the mouse to complete the answer we have in the text field. All the answers
must be written in lower case. Once written,
you will have to press the "OK button to enter it. If correct, a hint
to other puzzle will appear immediately to continue the game. This
clue or riddle will be available from that moment until the end of the
game, and you can revisit it as many times as necessary. Important:
each element has a unique puzzle, and once solved it will not be useful
to enter text in the box again. The clue awarded will be useful to solve
another puzzle. The Q key will be used when you are in a puzzle and
for some reason you need to leave without solving it. Pressing it
once and then clicking on the screen, we will take control of the
player again. Finally, the ESCAPE key is used to return mouse control
to the operating system.
No and no. The room was developed in Unity 2019 and was compiled for WebGL. Once the room is loaded in the web browser, it no longer requires the internet connection, since it will be completely loaded to local computer’s memory. The loading time varies depending on the speed of the internet connection, but its weight is low, around 40 MB, so it shouldn't take more than a couple of minutes.
At the moment the game is available to play on a computer running Windows or Linux. It is compatible with Google Chrome and Mozilla Firefox web browsers, since both natively support WebGL since a few years now.
No, the room runs fully configured. Full screen can be selected with the corresponding button located at the bottom right of the game frame.
When Dr. Willet selected his team for the mission on the space station, he did not notice the quirks of experienced technician Charles Ward. During the first months the investigations were carried out normally, however, after an unusual geomagnetic storm, the behavior of several of the team members - and especially Ward - began to be somewhat erratic. The murmurs at the station were constant, and it became commonplace among the exalted crew members, to refer to Ward as "a delusional" who seemed to tour the station at night reciting verses and invocations who knows to whom -or what-, which were completely unknown to the rest. You will find yourself in the shoes of the engineer Olmstead, who a day like any other woke up in the morning to start his activities but was met with a paralyzing surprise: the station is completely uninhabited. Without traces of violence, and with the emergency aircraft in the hangar, nothing can be speculated about what happened. The only thing which there is no doubt about is that you have to get out of there as soon as possible. The only problem is that the hangar door is locked and without energy supply. Could it have been affected by the storm? Or was it intentionally disabled? Whatever the case is, your mission is clear: to open the hangar door and get out of there in the rescue ship as soon as possible.